Tuesday, February 12, 2008

How Rare Recruits

Interesting article on what Rare (games) look for in graduating students. Not what you'd expect?

link (via gamasutra)

some tips:

  • Developers don't bite; we were all like you once -- come and join the collective.
  • Don't just apply to one studio; cast around and see what's on offer.
  • The best fanatical deal is not always the most desirable; working conditions and career prospects are far more important than an extra £1000 on a starting salary. Remember, it's only a starting salary.
  • If you want to look good in an application, have good core skills, base skills, and soft skills. Specific knowledge of software packages and engines are useful but only in the short term.
  • When you are interviewed, the interviewer(s) may be as nervous as you are; interviews are just stressful. Hopefully the interviewer(s) will try to minimize this for you.
  • If a developer turns you down once you can re-apply later; developers' staffing needs change over time.
  • If you are choosing a course, look at lots of courses, take your time choosing; if you know any developers or meet some, ask for their advice.
  • Not all courses are created equal, but all should be continually trying to improve.


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